Large City: Seówm Rē̄r Ni̋ēkēä

Seówm Rē̄r Ni̋ēkēä

Seówm Rē̄r Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceGīmōthyǎvy Region
RegionUteri̊díhb Holt
Founded1681
Community LeaderLord Hëd Shîbê Glèbêv
Area207 km2 (82 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2748 m (9015 ft)
Average Yearly Precipitation294 cm/y (115 in/y)
Population48909
Population Density236 people per km2 (596 people per mi2)
Town AuraNecromancy
Naming
Native nameSeówm Rē̄r Ni̋ēkēä
Pronunciation/bɔ̄ːk/ /ɹǣɜː/
Direct Translation[sudden; abrupt; swift] [foam]
Translation[Not Yet Translated]

Seówm Rē̄r Ni̋ēkēä (/bɔ̄ːk/ /ɹǣɜː/ [sudden; abrupt; swift] [foam]) is a subtropical Large City located in the Gīmōthyǎvy Region of the Goblin Tribes.

The name Seówm Rē̄r Ni̋ēkēä is derived from the Goblin language, as Seówm Rē̄r Ni̋ēkēä was founded by Hahrurth Isia Grovgez, who was culturaly Goblin.

Climate

Seówm Rē̄r Ni̋ēkēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Seówm Rē̄r Ni̋ēkēä receives an average of 294 cm/y (115 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Seówm Rē̄r Ni̋ēkēä covers an area of nearly 207 km2 (82 mi2), and an average elevation of 2748 m (9015 ft) above sea level.

Overview

Seówm Rē̄r Ni̋ēkēä was founded durring the late 18th century in late winter of the year 1681, by Hahrurth Isia Grovgez. The establishment of Seówm Rē̄r Ni̋ēkēä was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Seówm Rē̄r Ni̋ēkēä's construction back out of the project. Hahrurth Isia Grovgez pushed on reguardles, and Seówm Rē̄r Ni̋ēkēä was finished, but starts off as a terible place to live.

Seówm Rē̄r Ni̋ēkēä was built using the conventions of Goblin durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Seówm Rē̄r Ni̋ēkēä is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Seówm Rē̄r Ni̋ēkēä is was constructed arround several restrictive cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Seówm Rē̄r Ni̋ēkēä's millitarily questionable fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Seówm Rē̄r Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Seówm Rē̄r Ni̋ēkēä suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Seówm Rē̄r Ni̋ēkēä long.

Civic Infrastructure

Seówm Rē̄r Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Seówm Rē̄r Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Seówm Rē̄r Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Seówm Rē̄r Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Seówm Rē̄r Ni̋ēkēä's parks.

Seówm Rē̄r Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Seówm Rē̄r Ni̋ēkēä.

Seówm Rē̄r Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Seówm Rē̄r Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Seówm Rē̄r Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Seówm Rē̄r Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Seówm Rē̄r Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Seówm Rē̄r Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Seówm Rē̄r Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Seówm Rē̄r Ni̋ēkēä's public wards, blessings, and other arcane systems.

Seówm Rē̄r Ni̋ēkēä has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Seówm Rē̄r Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Seówm Rē̄r Ni̋ēkēä's grid is powered by mana accumulators.

Seówm Rē̄r Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Seówm Rē̄r Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Seówm Rē̄r Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Seówm Rē̄r Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Seówm Rē̄r Ni̋ēkēä's natural decorations nor waterways.

Seówm Rē̄r Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Seówm Rē̄r Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Seówm Rē̄r Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Seówm Rē̄r Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Seówm Rē̄r Ni̋ēkēä hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Seówm Rē̄r Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, summer is long in Seówm Rē̄r Ni̋ēkēä.

The Ice Elemental, Small near Seówm Rē̄r Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Seówm Rē̄r Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Chronomancy energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 94
  • Farmers: 163
  • Farm Laborer: 257
  • Hunters: 181
  • Milk Maids: 119
  • Ranchers: 63
  • Ranch Hands: 133
  • Shepherds: 135
    • Farmland: 199059 m2
    • Cattle and Similar Creatures: 12227
    • Poultry: 146727
    • Swine: 9781
    • Sheep: 489
    • Goats: 97
    • Horses, Mounts, and Beasts of Burden: 4890

Craftsmen

  • Arms and Toolmakers: 106
  • Blacksmiths: 101
  • Bookbinders: 62
  • Buckle-makers: 67
  • Cabinetmakers: 108
  • Candlemakers: 148
  • Carpenters: 171
  • Clothmakers: 143
  • Coach and Harness Makers: 53
  • Coopers: 125
  • Copper, Brass, Tin, Zinc, and Lead Workers: 68
  • Copyists: 46
  • Cutlers: 39
  • Fabricworkers: 106
  • Farrier: 264
  • Furriers: 32
  • Glassworkers: 152
  • Gunsmiths: 107
  • Harness-Makers: 47
  • Hatters: 96
  • Hosiery Workers: 35
  • Jewelers: 56
  • Leatherwrights: 116
  • Locksmiths: 51
  • Matchstick makers: 80
  • Musical Instrument Makers: 70
  • Painters, Structures and Fixtures: 66
  • Paper Workers: 71
  • Plasterers: 66
  • Pursemakers: 81
  • Roofers: 52
  • Ropemakers: 52
  • Rugmakers: 47
  • Saddlers: 95
  • Scabbardmakers: 102
  • Scalemakers: 53
  • Scientific, Surgical, and Optical Instrument Makers: 31
  • Sculptors, Structures and Fixtures: 45
  • Shoemakers: 46
  • Soap and Tallow Workers: 145
  • Tailors: 296
  • Tanners: 64
  • Upholsterers: 72
  • Watchmakers: 68
  • Weavers: 143
  • Whitesmiths: 38

Merchants

  • Adventuring Goods Retellers: 34
  • Arcana Sellers: 33
  • Beer-Sellers: 67
  • Booksellers: 75
  • Butchers: 128
  • Chandlers: 128
  • Chicken Butchers: 127
  • Entrepreneurs: 51
  • Fine Clothiers: 132
  • Fishmongers: 119
  • Florists: 29
  • Potion Sellers: 84
  • Resellers: 188
  • Spice Merchants: 68
  • Wine-sellers: 104
  • Wheelwright: 78
  • Woodsellers: 44

Service workers

  • Bakers: 271
  • Barbers: 250
  • Coachmen: 70
  • Cooks: 244
  • Doctors: 102
  • Gamekeepers: 80
  • Grooms: 42
  • Hairdressers: 163
  • Healers: 127
  • Housekeepers: 135
  • Housemaids: 271
  • House Stewards: 139
  • Inns: 47
  • Laundry maids: 87
  • Maidservants: 163
  • Nursery Maids: 94
  • Pastrycooks: 188
  • Restaurateur: 203
  • Tavern Keepers: 188

Specialized Laborer

  • Ashworkers: 67
  • Bleachers: 44
  • Chemical Workers: 27
  • Coal Heavers: 99
  • In-Town Couriers: 108
  • Long Haul Couriers: 116
  • Dockyard Workers: 101
  • Gas Workers: 23
  • Hay Merchants: 41
  • Leech Collectors: 145
  • Millers: 108
  • Miners: 104
  • Oilmen and Polishers: 74
  • Postmen: 116
  • Pure Finder: 65
  • Skinners: 132
  • Sugar Refiners: 28
  • Tosher: 78
  • Warehousemen: 174
  • Watercarriers: 105
  • Watermen, Bargemen, etc.: 135

Skilled Laborers

  • Accountants: 64
  • Alchemist: 71
  • Clerk: 97
  • Dentists: 49
  • Educators: 130
  • Engineers: 68
  • Gardeners: 48
  • Mages: 36
  • Plumbers: 52
  • Pharmacist: 60
  • Professors: 21
  • Scientists: 36
  • Wizards: 21

Civil Servants

  • Adventurers: 46
  • Bankers: 69
  • Civil Clerks: 101
  • Civic Iudex: 52
  • Consultants: 31
  • Exorcist: 106
  • Fixers: 59
  • Kami Clerk: 91
  • Landlords: 89
  • Lawyers: 60
  • Legend Keepers: 84
  • Militia Officers: 489
  • Monks, Monastic: 143
  • Monks, Civic: 148
  • Historian, Oral: 128
  • Historian, Textual: 62
  • Policemen, Sheriffs, etc.: 122
  • Priests: 203
  • Rangers: 66
  • Rat Catchers: 70
  • Scholars: 75
  • Spiritualist: 88
  • Slayers: 27
  • Storytellers: 171
  • Military Officers: 152

Cottage Industries

  • Brewers: 132
  • Comfort Services: 212
  • Enchanters: 56
  • Herbalists: 54
  • Jaminators: 148
  • Needleworkers: 152
  • Potters: 81
  • Preserve Makers: 139
  • Quilters: 66
  • Seamsters: 244
  • Spinners: 143
  • Tinker: 55
  • Weaver: 132

Artists

  • Actors: 53
  • Architects: 18
  • Bards: 78
  • Costumers: 29
  • Dancers: 61
  • Drafters: 31
  • Engravers: 37
  • Fine Furniture Carpenters: 23
  • Glaziers: 51
  • Inlayers: 47
  • Musicians: 139
  • Painters, Art: 25
  • Playwrights: 50
  • Sculptors, Art: 41
  • Wood Carvers: 168
  • Writers: 174

Produce Industries

  • Butter Churners: 174
  • Canners: 152
  • Cheesmakers: 174
  • Ice Merchants: 21
  • Millers: 99
  • Picklers: 80
  • Smokers: 66
  • Stockmakers: 53
  • Tobacconists: 72
  • Tallowmakers: 104

18495 of Seówm Rē̄r Ni̋ēkēä's population work within a Foundational Occupation.

29436 of Seówm Rē̄r Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 978 (2%) are noncontributers.

Points of Interest

Seówm Rē̄r Ni̋ēkēä is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Seówm Rē̄r Ni̋ēkēä was attacked by savage cyclopss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Seówm Rē̄r Ni̋ēkēä lost 204 people, 130 livestock, and 57 buildings. The conflict ended after roughly 43, when members of Seówm Rē̄r Ni̋ēkēä's militia enacted an operation to deliver a message to a hero, then secure them. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Seówm Rē̄r Ni̋ēkēä's forces. The war is remembered in legend by Seówm Rē̄r Ni̋ēkēä's bards, historians, and legend keepers.

History